Wilder Class

“Power flows through my veins, beckoning to be released.
But if I do, it burns!”
―Garath, gith wilder
For most wilders, psionic power is not a choice, but a
discovery. Some wilders discovered their mental powers
in childhood or puberty. While psions train in the
academies to harness their abilities, wilders tend to
discover their powers accidentally and without training.
Most wilders never work to harness their powers, lacking
the time, inclination or will to further their training. Lowlevel
wilders often think of their power as a handy “gift”
or “knack”, rather than a trait that defines them.
Generally, only the more focused and powerful will
actually identify themselves as “wilders”.
Wilders often first release their abilities while under
great stress. Even as they progress, stress or excitement
can flood through a wilder, allowing a display of power
beyond his normal range of ability.
Making a Wilder
Through experience, the wilder discovers
supernatural powers that are an extension of his
personality. Wilders know fewer powers than other
manifesting classes, but their wild surge ability gives their
powers greater flexibility. These surges are not without
cost, however, and can have a great toll on the careless
wilder.
Races: Psionic talent is common in the tablelands.
Because of the limited access to psionic instruction,
humans elves, halflings, and to a lesser extent, muls, are
much more likely to be wilders than psions. Races that are
less charismatic, less individualistic, and less prone to
emotion, such as thri‐kreen and dwarves rarely become
wilders; more of them become psions or psychic warriors.
The pterran culture glorifies the path of the psion, so
wilders are rare. Half‐giants tend to become wilders
rather than psions, because even with psionic training,
many half‐giants lack the wit, Will, or focus to excel as
psions.
Alignment: Though wilders have no inclinations
towards good or evil, as a whole they tend to be chaotic.
Class Features
Class Skills: Survival is a class skill for Athasian
wilders. Swim is a cross‐class skill for Athasian wilders.
Playing a Wilder
As a wilder, you adventure to practice your abilities
and gain further understanding and mastery about the
Will. You are very passionate about your powers, and you
often push yourself to your limits with your wild surges,
but you are not blind to its dangers.
Religion
Although wilders, like psions, draw their energies
from within, wilder powers require less focus and
discipline, so wilders are as likely as any other Athasian
to be religious. A wilders religion can have a great impact
on his power selection. A wilder who worships fire, for
example, often discovers powers that involve light, heat
or flame.
Other Classes
Wilder’s opinions vary wildly. Some wilders view
psions with awe, respecting the psion’s greater
knowledge and control; others chafe under the psion’s
perceived superiority complex.
Combat
In combat, you use your impressive array of psionic
powers for both attack and defense against your enemies
and opponents, just as any other psionicist would. Of
course, as a wilder, you can call upon swells of psionic
potential that other psionicists cannot access in the form
of wild surges.
Advancement
Your interest on psionics is more than academic—it
has been your motivating force for years. Perhaps you
became a wilder after witnessing one destroying an entire
village during one of his surges, or you vowed to gain
control of the power you first displayed in your puberty
every time you got were angered. Whatever the case,
since the day you first became a wilder, you’ve worked to
master a power more primal than spells and stronger than
steel.
The powers you choose strongly shape your abilities.
You are heavily invested in combat prowess as a result of
the erratic and emotional nature of your power, but you
have some flexibility in how you learn your powers. If
you choose only offensive powers, you will have few
defenses and limited versatility beyond combat, but you’ll
be devastating even in dire situations. If you focus on
other powers, you will have more options outside a fight,
but you might have only area attacks that could
accidentally hurt a friend.

Wilders on Athas
“Something seemed strange the second I saw Nakua’s face.
It’s odd. He acted like a different person. My friend Kuko
asked him if he was really Nakua or if he was someone
else. And those were his last words”
―Ekee, elven dancer
Psionic is very common on Athas, and wilders can be
widely found in the Tablelands, representing psionic
energy in its most raw state, and change for change’s
sake. Neutral wilders are rare, but such characters become
famous within the ranks of their comrades, since their
vision is unclouded by moral concerns.
Wilders know that using psionic powers can be
strenuous, and the limit of a character’s endurance is his
Will. Eventually, even the most powerful of masters
becomes exhausted and must rest to replenish his
strength. When wounds and exhaustion cloud the vision
and the mind swims in delirium, only the greatest wilders
possess the Will to continue using their powers.
Daily Life
Wilders spend their days in travel and contemplation,
with an occasional rant and wild outburst (usually against
the foes an adventurer comes across). They enjoy talking
about their psionic abilities and about their life
philosophies.
Notables
The xenophobic Kenkus (FFN 126) are the race to most
commonly sport wilders, although no one knows for sure
why. Elves, due to their chaotic nature, also seem to have
a higher rate of wilders in their milieu.
Organizations
A wilder’s path is his own to thread, since no
overarching organization exists to recruit you into its
ranks. Most wilders are just too erratic and freedomloving
to join one, anyway.
NPC Reactions
Most people do not understand the difference
between a psion and a wilder, so their attitudes span the
spectrum. Psions NPC attitudes range from indifferent to
unfriendly, although most psiologists (page 104) tend to
have their attitude bent towards hostile.
Wilder Lore
Characters with ranks in Knowledge (psionics) can
research wilders to learn more about them. When a
character makes a skill check, read or paraphrase the
following, including the information from lower DCs.
DC 10: A wilder is a kind of psionicist that can trigger
a surge of psionic power beyond control.
DC 15: Wilders usually become very weak, both
physically and mentally, after unleashing their psionic
surges.
DC 20: Experienced wilders learn how to further tap
into their Will and manage to also strengthen their bodies
while surging.

Wilder Class

Lighthouse for the Blind Nemquae Nemquae