Lighthouse for the Blind
Making a ________
Starting Ceramic: XXX Cp.
Weapon and Armor Proficiency: Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.
Truenaming: An oracle can use truenaming. At most class levels, she gains additional unique vocalizations per day, as shown on Table 1.3: The Oracle. A lexeme’s truenamer level for the purposes of her vocalizations is for all intents and purposes her lexeme level. However, she may take longer to speak a memorized phrase with more confidence.
If an oracle takes a standard action (instead of a move actions) to speak a vocalization, she gains a +1 bonus to her effective truenamer level for this one vocalization.
If an oracle instead takes a full-round action to speak a vocalization, she gains a +2 bonus to her effective truenamer level for this one vocalization.
To begin with, an oracle may only learn 1st level truename effects. At her 4th, 7th, 10th, 13th, and 16th class levels, she may begin to select from the next level of truename effects.
A lexeme only ever learns utterances and recitations. (Come up with a reason)
An oracle’s base absolute limit is determined by her wisdom, not charisma.
Oracle’s Curse (Ex): Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must choose one of the following curses.
Fundamentals: Oracles learn a number of fundamentals, or 0-level spells, equal to their wisdom modifier. These spells are cast like any other spell, but they do not consume any slots and may be used at-will.
Revelation: At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery. If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.
Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Wisdom modifier.
Cryptic Speaker: Beginning at 2nd level, whenever an oracle uses a standard or full-round action to speak a vocalization, she gains a competence bonus on her Linguistics checks equal to 1/2 her class level. This bonus applies only to vocalizations learned through this class. She adds this same bonus to her absolute limit.
Final Revelation: At 20th level, an oracle learns the final revelation about her mystery, granting her amazing powers and abilities. The nature of these bonuses depends upon the oracle’s mystery.
Playing a ________
Hit Die: dX
Table 1–3: The Oracle
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Unique Utterances per Day||Unique Recitations per Day|
|1st||+0||+0||+0||+2||Truenaming, Mystery, oracle’s curse, fundamentals, Revelation||2||1|
|2nd||+1||+0||+0||+3||Mystery spell, Cryptic Speaker||2||1|
Class Skills (X + Int modifier per level):
________s on Athas
Characters with ranks in Knowledge (local) can research ________s to learn more about them. When a character makes a skill check, read or paraphrase the following, including the information from lower DCs.