Monk Class

Monk Class

“Fluff”
― Speaker

Generally speaking, the monk class is similar to the standard pathfinder monk, seen here. The following information denotes changes made to the class for this campaign. See the notes below for further explanations of the changes.

Hit Die: d8

Table 1–1: The Monk
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +2 +2 +2 Ki Style (bonus feat, lesser style), flurry of blows, unarmed strike, ki pool
2nd +1 +3 +3 +3 Ki style (bonus feat), martial mastery I (evasion)
3rd +2 +3 +3 +3 Fast movement, maneuver training, still mind
4th +3 +4 +4 +4 Ki strike (magic)
5th +3 +4 +4 +4 Martial mastery II (purity of body)
6th +4 +5 +5 +5 Ki Style (bonus feat, greater style)
7th +5 +5 +5 +5
8th +6 / +1 +6 +6 +6 Martial Mastery III (improved evasion)
9th +6 / +1 +6 +6 +6
10th +7 / +2 +7 +7 +7 Bonus feat, Ki strike (lawful)
11th +8 / +3 +7 +7 +7 Martial Mastery IV (diamond body)
12th +9 / +4 +8 +8 +8
13th +9 / +4 +8 +8 +8 Bonus feat
14th +10 / +5 +9 +9 +9 Martial Mastery V (diamond soul)
15th +11 / +6 / +1 +9 +9 +9
16th +12 / +7 / +2 +10 +10 +10 Ki strike (adamantine)
17th +12 / +7 / +2 +10 +10 +10 Martial Mastery VI (timeless body or tongue of the sun and moon)
18th +13 / +8 / +3 +11 +11 +11 Bonus feat
19th +14 / +9 / +4 +11 +11 +11
20th +15 / +10 / +5 +12 +12 +12 Perfect Self, Martial Mastery VII (dual boost)
Table 1–2: The Monk (continued)
Level Flurry of Blows Attack Bonus Unarmed Damage AC Bonus Fast Movement Maneuvers Known
1st –1 / –1 1d6 +0 +0 ft. 6
2nd +0 / +0 1d6 +0 +0 ft. 7
3rd +1 / +1 1d6 +0 +10 ft. 8
4th +2 / +2 1d8 +1 +10 ft. 9
5th +3 / +3 1d8 +1 +10 ft. 10
6th +4 / +4 / –1 1d8 +1 +20 ft. 11
7th +5 / +5 / +0 1d8 +1 +20 ft. 12
8th +6 / +6 / +1 / +1 1d10 +2 +20 ft. 13
9th +7 / +7 / +2 / +2 1d10 +2 +30 ft. 14
10th +8 / +8 / +3 / +3 1d10 +2 +30 ft. 15
11th +9 / +9 / +4 / +4 / –1 1d10 +2 +30 ft. 16
12th +10 / +10 / +5 / +5 / +0 2d6 +3 +40 ft. 17
13th +11 / +11 / +6 / +6 / +1 2d6 +3 +40 ft. 18
14th +12 / +12 / +7 / +7 / +2 2d6 +3 +40 ft. 19
15th +13 / +13 / +8 / +8 / +3 / +3 2d6 +3 +50 ft. 20
16th +14 / +14 / +9 / +9 / +4 / +4 / –1 2d8 +4 +50 ft. 21
17th +15 / +15 / +10 / +10 / +5 / +5 / +0 2d8 +4 +50 ft. 22
18th +16 / +16 / +11 / +11 / +6 / +6 / +1 2d8 +4 +60 ft. 23
19th +17 / +17 / +12 / +12 / +7 / +7 / +2 2d8 +4 +60 ft. 24
20th +18 / +18 / +13 / +13 / +8 / +8 / +3 2d10 +5 +60 ft. 25

Class Skills (4 + Int modifier per level): Acrobatics (Dex), Climb (Str), Craft (Int), Concentration (Con), Escape Artist (Dex), Intimidate (Cha), Knowledge (tactics & martial lore) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Class Features

All of the following are class features of the monk.

Weapon Proficiency: Monks are proficient with the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. (weapon group changes pending)

Armor and Shield Proficiency: No change from standard.

Martial Manevuers: You begin your career with knowledge of six martial maneuvers. You may choose to learn martial maneuvers from as many as five total disciplines. The disciplines available to you are Desert Wind, Diamond Mind, Setting Sun, Shadow Hand, Tiger Claw, and Way of the Fist. Note that Way of the Fist is a new discipline that incorporates many of the special monk abilities no longer listed here.

Once you know a maneuver, you may use it once per encounter. A maneuver usable by monks is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, psionic resistance, or the like, and you do not provoke attacks of opportunity when you initiate one.

You learn addition maneuvers at higher levels, as shown on Table 1-1. You must meet a maneuver’s prerequisite to learn it. Consult Tome of Battle for the highest level maneuvers you can learn, or apply the formula: (Martial Artist level + 1)/2 (rounding down). Each monk level applies toward your total martial artist levels.

Also see the Disciplined Monk Variant for an option that provides alternative benefits in place of martial maneuvers.

AC Bonus (Ex): No change from standard.

Flurry of Blows (Ex): No change from standard.

Unarmed Strike: No change from standard.

Ki Style: A monk chooses a Ki Style at 1st level, a school of thought and combat which defines how he fights and thinks, acts and reacts. You can also choose to forego a Ki style and instead choose a number of bonus feats (as the standard monk).

Bonus Feats: Aside from above, no change from standard.

Stunning Fist: This special monk ability is now a series of martial maneuvers (strikes) in the Way of the Fist Discipline. Since they are martial maneuvers, they can be initiated once per encounter, with no limit on uses per day and a monk may elect to learn other martial maneuvers in place of stunning fist. Otherwise, the specific effects are unchanged. A monk with any stunning fist martial maneuver qualifies for all feats, prestige classes, etc. that require the stunning fist class feature.

Martial Mastery: At 2nd level and then every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th), a monk chooses one Martial Mastery for which they qualify. This allows a monk to choose several martial masteries reminiscent of the passive abilities of the standard monk (those listed in parenthesis in Table 1-1 above), but other options are available. Notably, a monk may learn a new martial stance as his or her martial mastery – this is the normal way for monks to learn martial stances (outside of feats or other class levels). Choosing stances in this way is subject to the same level and prerequisite limitations as those listed above (in the Martial Maneuvers section), and as with their active abilities, a monk that chooses any given passive ability for his or her martial mastery qualifies for all feats, prestige classes, etc. as though they had that passive ability as a standard class feature. Stances learned through martial mastery do not count toward a monk’s total manevuer’s known.

Fast Movement (Ex): No change from standard.

Maneuver Training (Ex): No change from standard.

Still Mind (Ex): No change from standard.

Ki Pool (Su): A monk now gains his or her ki pool at 1st level, and his total ki pool is equal to 1/2 his martial-artist level + his Wisdom modifier. The Fundamental Monk Variant reflavors Ki to explicitly refer to essentia, giving the monk access to many life-shaping abilities. The Enlightened Monk Variant replaces Ki with psionic power points, giving the monk access to many psionic-manifestations. This ability is now divorced from Ki Strike (see below). Otherwise the effects of spending ki points is unchanged from standard.

Ki Strike (Ex): At 4th level, a monk’s unarmed attacks are empowered with the Ki flowing through her. Her unarmed attacks are treated as psionic and magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s martial artist level. At 10th level, her unarmed attacks are also treated as having one alignment descriptor for the purpose of dealing damage to creatures with damage reduction. The monk’s alignment must contain the appropriate alignment descriptor. Neutral monks may meditate each morning for 10 minutes to choose one alignment descriptor for her attacks. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Slow Fall (Ex): Similar to stunning fist, the slow fall monk special ability is now a series of martial maneuvers (counters) in the Way of the Fist Discipline. You may use these abilities and qualify for things in the same way as with stunning fist.

High Jump (Ex): Similar to the above, high jump is now a martial maneuver (a rush) in the Way of the Fist Discipline.

Purity of Body (Ex): This special monk passive ability is now an option for martial mastery (see above).

Wholeness of Body (Su): This special monk passive ability is now an option for martial mastery (see above).

Evasion / Improved Evasion (Ex): These special monk passive abilities are now options for martial mastery (see above).

Diamond Body (Su): This special monk passive ability is now an option for martial mastery (see above).

Abundant Step (Su): Similar to the above, abundant step is now a martial maneuver (a rush) in the Way of the Fist Discipline.

Diamond Soul (Ex): This special monk passive ability is now an option for martial mastery (see above).

Quivering Palm (Su): Similar to the above, quivering palm is now a martial maneuver (a strike) in the Way of the Fist Discipline.

Timeless Body (Ex): This special monk passive ability is now an option for martial mastery (see above).

Tongue of the Sun and Moon (Ex): This special monk passive ability is now an option for martial mastery (see above).

Empty Body (Su): Similar to the above, quivering palm is now a martial maneuver (a boost) in the Way of the Fist Discipline.

Perfect Self: No change from standard.

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Monk Class

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