Gestalt Rules

Your characters are special; your party will succeed where all else have failed. While you begin at level 1 just like every other character on Athas, you’re something more – perhaps you’ve spent more time exploring ancient ruins or brawling in the pits. Whatever the case, the result is the same: you’re more varied in your talents than the typical Athasian. These extra options, if used wisely, should give you the edge you need.

To model this is game terms, we’ll be using the Gestalt Rules from Unearthed Arcana (a 3.5 edition product). Follow all the rules used in that link, with the following exceptions:

  • Players may progress in a prestige class on both sides of their gestalt, but all prestige classes must be pre-approved by the Game Master.
  • We won’t be using the favored classes rules as presented in D&D 3.5 or Pathfinder since these become convoluted with Gestalt Rules in effect.
  • In some cases, a level may simultaneously take both sides a character’s gestalt, such as when a player chooses a double-progression prestige class like the mystic theurge, or when a character has bloodline levels.
  • Unless otherwise stated, the two sides of the gestalt are distinct, and players may not count levels on one side toward levels on the other side. For example, if a 1st level Fighter | Sorcerer gains a new level, taking a new level of Sorcerer and multi-classing with a new Paladin level, the new Sorcerer level must be on the same side of the gestalt as the other Sorcerer level if he wishes to advance his spellcasting further. Otherwise, a Fighter/Sorcerer | Sorcerer/Paladin would effectively have the benefits of a 1st level Sorcerer twice, but none of the benefits of a 2nd level Sorcerer. Keep it simple like this: Fighter/Paladin | Sorcerer 2.

Also see here for some interesting Gestalt builds. And don’t kick me.

Gestalt Rules

Lighthouse for the Blind Nemquae Nemquae