Cleric Class

“Without destruction, there is nothing to build.”
―Credo of the fire cleric

In a world without gods, spiritualism on Athas has
unlocked the secrets of the raw forces of which the very
planet is comprised: earth, air, fire, and water. However,
other forces exist which seek to supplant them and rise to
ascendancy in their place. These forces have taken up
battle against the elements of creation on the element’s
own ground in the form of entropic perversions of the
elements themselves: magma, rain, silt and sun.
Making a Cleric
Clerics are the masters of elemental forces; they
possess unique supernatural abilities to direct and
harness elemental energy, and cast elemental spells. All
things are comprised of the four elements in some degree,
thus clerics can use their elemental powers to heal or
harm others. Due to their affinities with the elements,
clerics possess a number of supernatural elemental
abilities. Though dimly understood, there exists a
connection between elemental forces and the nature of
undeath. Clerics can turn away, control, or even destroy
undead creatures. Athas is a dangerous world; this
practicality dictates that clerics must be able to defend
themselves capably. Clerics are trained to use simple
weapons and, in some cases, martial weapons; they are
also taught to wear and use armor, since wearing armor
does not interfere with elemental spells as it does arcane
Races: All races include clerics in their societies,
though each race possesses different perspectives
regarding what a cleric’s role involves. As masters of
myth and the elemental mysteries, most clerics hold a
place of reverence within their respective societies.
However, more than a few races have varying affinities
for one element over another. Dwarves almost always
become earth clerics, a connection they’ve shared since
before they were driven from their halls under the
mountains. Dwarven determination and obsessive
dedication matches perfectly with the enduring earth.
Elves most often revere water, fire, or the winds; as
nomads, they seldom feel a deep–seated affinity for the
land. Thri‐kreen are known to ally with all elements to the
exclusion of fire. This seems to stem from a mistrust of
flame, which is common in many kreen.
Alignment: Attaining the abilities of a true servant of
the elements requires a deep understanding of the chosen
kind of element of paraelement. An aspiring cleric must
make a study of the element’s typical personality and
role; opens the door to the element’s power. Thus,
Athasians clerics align their morals to suit the traits of the
element to which they dedicate themselves.

Class Features
Weapon and Armor Proficiency: Clerics are proficient
with light armor and all simple weapons.
Turn or Rebuke Undead (Su): Your element or
paraelement worshiped has no impact on your ability to
turn or rebuke undead. Good clerics may turn or destroy
undead as normal. Evil clerics may rebuke or command
undead as normal. Neutral clerics may choose to turn or
rebuke at character creation time. However, all elements
and paraelements consider the undead to be a violation of
the natural order of things. While evil clerics are free to
control undead, they are expected to eventually destroy
Playing a Cleric
The clerics of Athas are like the rare snows that
blanket the highest peaks of the Ringing Mountains.
Though the cascading flakes all seem the same, the
pattern of each is as different as the faces of men are from
muls. Indeed, clerics are like snowflakes, each preaching
about preservation and the elements, but no two of them
do it for the same reason. This makes these environmental
warriors an extremely diverse and interesting class to
play. Some are merely power‐hungry, some seek revenge,
and some are honestly struggling to save their dying
planet and reverse the ancient environmental disaster.
You are a servant of your element, your goal in life is
to expand its presence in Athas, and find your element’s
foes and destroy them with your cleansing element.
You adventure out of a desire to preach the words of
your element, prove your worth and to destroy infidels
who worship opposed elements.
Unlike clerics found on other worlds, elemental clerics
do not generally congregate at temples or churches, nor
do they participate in a uniform, organized religion. Each
cleric’s calling to the raw energy of the elements is
personal, individual. Some clerics believe that, upon their
initiation, they enter pacts with powerful beings,
elemental lords, who grant powers to those who contract
with them. Others believe that the elements are neither
malevolent nor benevolent, but a tool to be used, or a
force to be harnessed. Regardless, all clerics desire the
preservation of their patron element, though the reasons
for this are many and varied.
Clerics are found everywhere on Athas. Most common
clerics are wanderers, who preach the concept of
preservation with the hope of restoring Athas to a greener
state. Wanderers are generally well received by those that
dwell in the desert, such as villagers and slave tribes.
They cure the sick and heal the wounded, sometimes even
aiding in defeating local threats. Other clerics act as
wardens of small, hidden shrines, which they hope
creates a clearer channel to the elemental plane of
worship, and fortifies their powers and spells. Tribal and
primitive societies include shamans, who see to the
spiritual needs of their groups, offering advice to the
leaders and providing supernatural protection and
offence. Lastly, some clerics stay in the cities, where they
most commonly work against the sorcerer‐kings and their
templars. There they quietly preach the message of
preservation to the citizenry, and even sometimes work
with the Veiled Alliance.
Other Classes
In an adventuring party, the cleric often fills the role of
advisor and protector. Clerics often possess an
unshakable distrust of wizards and their arcane spells.
Most clerics are well aware of the danger that sorcery
represents to the dying planet, and watch those who
wield such power carefully. Generally speaking, the
elemental clerics are all on friendly terms with each other,
recognizing an ancient pact made by their ancestors to put
aside their differences in the opposition of Athas’
destruction. However, clerics whose elements are
diametrically opposed often clash regarding the means
used in furthering their goals, and at times this has led to
Athasian clerics make use of the same general combat
tactics as those described in the Player’s Handbook―that is,
stay back from melee and use your spells to either destroy
your enemies or enhance your allies’ abilities.
Your tactics on the battlefield depend largely on your
element and domains chosen. Air clerics are not very
offensive, but when needed they usually employ sonic
attacks from the heights. Earth clerics believe the best
defense is a good offense, but they also employ the
strongest of metal weapons. Fire clerics are feared and
unpredictable, appearing to thrive only when everything
around them is being devoured by the fiery appetites of
their patrons. Water clerics are usually healers, but they
can be known to be meticulous in the cruelty of their
vengeance when someone wantonly wastes water.
Donʹt neglect your ability to heal yourself or your
allies, but donʹt burn through your spells early in an
attempt to do so; make the most efficient use of your
spells in battle, saving the healing until combat is over or
it becomes absolutely necessary.

Your first steps towards becoming a cleric were
witnessing your element in action. After learning what
your element could do, and that they could grant such
powers into you, you dedicated yourself into serving your
element. Your elemental pact marked the beginning of
your journey and unlocked the first of many new abilities
other creatures can only dream about.
You have only just begun your quest to become
worthy of your element, and a lifetime of striving still lies
ahead of you. If you truly want to serve your element the
best you can, consider taking the elementalist prestige
class (page 93).

Table 2–2: Athasian Elements
Element Energy Type Domains Typical Worshipers
Air Sonic Sun Flare, Furious Storm, Ill Wind, Rolling Thunder, Soaring Spirit aarakocra, elves
Earth Acid Decaying Touch, Earthen Embrace, Forged Stone, Ruinous Swarm, Mountain’s
dwarves, muls, jozhals
Fire Fire Burning Eyes, Sky Blitz, Mountain’s Fury, Smoldering Spirit, Fiery Wrath dwarves, ssurrans
Magma Fire Broken Sands, Dead Heart, Ill Wind, Mountain’s Fury ssurrans
Rain Electricity Cold Malice, Decaying Touch, Furious Storm, Refreshing Storm Drajis
Silt Acid Broken Sands, Decaying Touch, Dead Heart, Soul Slayer silt runners, giants
Sun Fire Sun Flare, Light’s Revelation, Desert Mirage, Fiery Wrath aarakocra
Water Acid Desert Mirage, Drowning Despair, Sky Blitz, Living Waters half-elves, lizardfolk

Clerics on Athas
“As for the elemental clerics, some say we are mad―driven
insane by the chaotic beings we serve. But others see the
gleam of patience in our eyes, and know that one day the
clerics of Athas will throw off the yoke of oppression and
return the flowing rivers and the sprawling forests to our
withered lands.”
―Jurgan, Urikite earth cleric
Like the Athasian deserts, the elemental powers are
neither benevolent nor malevolent, caring only that their
natural forms are preserved in the material world. This is
the source of their power, and the impending ecological
collapse in Athas has created an unusual and dynamic
power struggle on the elemental planes. The clerics of
Athas are nothing but the pawns of this titanic struggle.
Daily Life
A cleric typically begins his day by finding a suitable
locale where he can commune with his element and pray
for the spells he desires. He then spends the rest of the
day engaged in whatever task seems most important for
advancing his element’s goals while trying to avoid too
much trouble. When not adventuring, clerics often spend
their time seeking out scraps of information about the
elemental planes and other clerics. The pursuit of such
knowledge is often quite dangerous and can result in the
cleric undertaking additional adventures.
The pursuit of his element’s goals garners notoriety
for a cleric, but it also can bring about his death of force
him into exile. The Wanderer, famous for compiling the
history and geography of Athas, is said to be an earth
cleric. The sun cleric Caelum (page 285) became famous
for leading his Dwarven army in their metal armor
against the sorcerer‐kings and helping re‐imprisoning
Rajaat back in to the Hollow.
A cleric usually finds a role in an adventuring party or
other organization that allows his free time to explore his
divine abilities freely. Since no organization specifically
caters to Athasian clerics, many find themselves in
drastically different circumstances from those of their
Within the ranks of elemental clerics, prestige and
influence is measured by the depth of their devotion to
their element. The most highly admired are those who
have further accomplished their element’s pact and those
who most wield elemental power. When two or more
clerics come into conflict, they usually defer to the one
with a greater knowledge of their element, relying on
wisdom and experiences to provide a reasonable solution.
The elemental clerics are much more tightly tied to
their temples than paraelemental ones. Because the
elements are losing the battle against the paraelements,
they cannot afford to be without staunch allies.
NPC Reactions
The reactions clerics receive from communities are
directly tied to how those cultures regard their specific
element. A silt cleric is viewed in a much friendlier
manner near to the Sea of Silt than near the Forest Ridge,
for example.
As a general rule of thumb, an NPCʹs attitude is one
step nearer helpful for elemental clerics and one step
nearer hostile for paraelemental clerics.
Cleric Lore
Characters with ranks in Knowledge (religion) can
research clerics to learn more about them. When a
character makes a skill check, read or paraphrase the
following, including the information from lower DCs.
DC 10: Clerics are divine spellcasters that serve the
elemental powers.
DC 15: A cleric devotes himself to a particular kind of
element gains power based on the element chosen. They
can easily heal of harm those around him by channeling
divine energy.
DC 20: Elemental clerics have forged a pact of sorts in
order to fight the paraelement clerics and their quick
expansion over Athas.

Cleric Class

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