Tag: Location

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  • Region Introduction

    In Athas, where you character comes from can help dictate his speech, clothing, world view, and values. In the context of the game, these cultural differences are expressed in the choices of class, skills, feats, and prestige classes that characters …

  • Balic

    The city‐state of Balic sits at the eastern tip of the Balican Peninsula, the piece of land which splits the Estuary of the Forked Tongue into its northern and southern branches. Balic is currently ruled by a triumvirate made up of its largest …

  • Barrier Wastes

    The Barrier Wastes is the desolate area that cuts across a massive portion of the Jagged Cliffs region, and it is home to the Bandit States, a collection of violent humanoid raiding tribes. Classes: Barbarian, fighter. Skills: Intimidate, Survival. …

  • Draj

    Draj is a warrior city‐state mostly human but intermingled with the other common races, situated on a vast mud flat east of Raam. Classes: Fighter, gladiator*, templar*. Skills: Intimidate, Knowledge (nature). Feats: Astrologer*, Mekillothead*. …

  • Eldaarich

    Eldaarich occupies a small island in the Sea of Silt, just off the mainland. This human city‐state is ruled by the mad Daskinor and his ruthless red guards. Classes: Gladiator*, templar*. Skills: Intimidate, Sense Motive. Feats: GrovelFFN, Paranoid*, …

  • Forest Ridge

    The Forest Ridge stretches all along the western side of the Ringing Mountains, hugging the spine of the range from north to south. This is where most halflings come from. Classes: Druid, ranger. Skills: Knowledge (nature), Survival. Feats: …

  • Gulg

    The predominantly human city‐state of Gulg sits inside the southern portion of the Crescent Forest, almost directly east of Tyr. Classes: Gladiator*, templar*, ranger. Skills: Knowledge (nature), Survival. Feats: Jungle Fighter*, Nature’s Child*. …

  • Jagged Cliffs

    One of the mist isolated places in Athas, the Jagged Cliffs are home to the rhul‐thaun, descendants of the rhulisti, and the distant relatives of the modern halflings, and keepers of the life‐shaping arts. Classes: Fighter, ranger. Skills: Climb, …

  • Kurn

    Kurn lies in a fertile valley hidden among the White Mountains themselves. The mostly human residents of Kurn are among the most sophisticated and cultured people of Athas. Classes: Cleric (air), templar*, wizard. Skills: Bluff, Knowledge (arcana). …

  • Nibenay

    The city‐state of Nibenay is located east of Tyr at the northern tip of the Crescent Forest and it is famous for its artisans and musicians. Classes: Bard, gladiator*, templar*. Skills: Craft (any), Knowledge (nature), Perform (any). Feats: Artisan …

  • Raam

    h1. Raam h4. A city of unrest… Ancient and magnificent, Raam has fallen far from its formerly wondrous heights. Centuries of plundering the countryside for its resources, rampant corruption in its government, and the rule of a hedonistic and …

  • Saragar

    Home to the Last Sea of Athas, Saragar is the legendary region where the Green Age still exists. Their residents are mostly human and elves and psionics is everyday life. Classes: Druid, psionXPH, psychic warriorXPH, wilderXPH. Skills: …

  • Sea of Silt

    An endless plain of pearly powder, The Silt Sea is home to powerful, aggressive, and primitive giants. Most humanoids use it as a way of transportation using specially crafted vehicles. Classes: Barbarian, cleric (silt), ranger. Skills: Knowledge ( …

  • Trembling Plains

    The Trembling Plains are named for the enormous herds of mekillot that stampede across the plains during early Fruitbirth season, shaking the ground. It is home to humans, dwarves and half‐elves known as Eloy. Classes: Fighter, ranger. Skills: …

  • Tyr

    Located in a fertile valley in the foothills of the Ringing Mountains, Tyr was the first city‐state to successfully revolt against its sorcerer‐king and to unban preserving magic. Classes: Gladiator*, wizard, templar*. Skills: Craft (any), Diplomacy. …

  • Urik

    Located northeast of Tyr, between the Dragon’s Bowl and the Smoking Crown Mountains, the city‐state of Urik is to fighters what Draj is to barbarians and cerulean wizards. Classes: Fighter, gladiator*, psychic warriorXPH, templar*. Skills: …